Place, alternately, 1 fuel or 1 horse on each of the next 7 remaining round spaces, beginning with 1 fuel. Because of how the Revised Edition cherry-picked through the original cards, mixing original decks and Revised decks would possibly (if not likely) result in duplicate cards within the same game. Whenever you use the action space "Take 1 Grain", you can also plough up to 1 field. The clay is converted into food by this occupation, not by the oven. When you play this card, you can immediately take a bread baking action. Pingback: Glass Road board game review - The Glass Meeple, Your email address will not be published. Use the returned family member again as soon as it's your turn again. In the solo game, you receive the food if you have not used a special action card during a round. You can't even take "Starting Player" if it is unoccupied. A guest does not count as family member in the final scoring, even if you use the guest in the last round. This costs you 1 reed, 1 of the old construction material of your home before renovating (wood or clay), and 2 of the new construction material (clay or stone). You only receive the bonus once, even if you have 2 fireplaces. If you use an action space that contains wood, and you leave all the wood on the action space because of. You determine the 2 farmyard spaces immediately when you play this card (and cannot change this choice later), but you have to take a sowing action to actually plant the grain or vegetables. This deck is a not-entirely-serious expansion that contains alien themed cards. While I have a fondness for Agricola because it was the first worker placement game I ever played it and Space Alert provided my entree into the giant new world of designer games Ive also been heardto call Agricola migraine in a box. [. If you take a bake action yourself, you receive 1 additional food. Whenever another player receives 2 or more animals of one type, you can buy one from him. Agricola (Revised Edition) Board Game. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. At the start of each round, you can return 1 food to the general supply. Whenever another player is the starting player, you can pay them 1 food at the start of the round and be the first to place a family member. Notify me of follow-up comments by email. For each moor tile that you remove, you receive 1 bonus point and 2 fuel. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. If you pay no clay, you cannot take any double action. In each feeding phase, you receive 1 food. When you sow on the Bean Field, you may use the. The free fences from the Hedge Keeper are built in the same fence building action as all other fences, but in an order of your choosing. This activates e.g. You receive 3 food immediately. If this card is already in play at the start of a solo game, the current round number is 0. You can plant grain or vegetables on up to 2 empty farmyard spaces. The Well still counts as major improvement as well, e.g. Place 2 food from the general supply on each of up to 3 empty fields. You do not pay any wood for these fences. Agricola: Revised Edition Board / Card . When you play this card, you have to decide immediately if you want to take it back. 120 Cards 1 Scoring Pad 1 Rule Book 1 Appendix 18 Wooden Sheep 15 Wooden Wild Boars 13 Wooden Cattle 30 Wooden Wood 24 Wooden Clay 14 Wooden Reed 16 Wooden Stone 24 Wooden Grain 18 . When returning the cards to the deck, you need not return the cards to their own stage. with the. Any other player can prevent this by buying the grain from you for 2 food. If you choose not to build a free room at the start of round 11, you cannot build it later in the game. For each stone you convert, you receive 2 food. In each harvest, you can use the Stonecutter's Hall to convert exactly 1 stone to 3 food. Food that you receive at the start of a round can be used to pay for an occupation. At any time, you can renovate your clay hut to a stone house without using a Renovation action space. when you have the. You may place 1 fence on each of any number of your unused farmyard spaces. When you fence a new pasture, it may not border only this fenced space, but it has to border at least one real pasture. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. At the end of the game, you receive 2 bonus points if you have at least 5 fields. You may only use an action space that you are able to use twice. You can purchase Agricola: Revised Edition for PC via Steam for $9.99 or for Android or iOS for $4.99. You only get 1 wood, regardless of the amount of wood currently on the action space. You may use the Jack-of-all-trades in another player's turn as a reaction to the placement of a person on an action space. You may take the grain from another player's, You decide which of the opponents' fields to take the grain from, including, Is activated when another player uses the, All your vegetable fields remain untouched until the end of the game. Instead, you take your choice of 1 food or 1 wood from the general supply. Up to 3 stacks of food may be planted on it in total. I was never a fan of Agricola. If another player knocks the fence over, you can re-place it. When you play this card, immediately take a bread baking action. Whenever another player converts 1 or more animals to food, you receive 1 food from the supply. You do not have to pay anything for an item if you own it yourself. email: store@foldedspace.net. Guide your family to wealth, health and prosperity and you will win the game. For each fence on the field you receive 1 food immediately and 1 bonus point at the end of the game. You may not add it to your supply or sow it. Each player that uses the Water Mill must give you 1 of the food. Place 1 fewer grain or vegetable from the supply on the newly planted field. Place 3 usage counters on this card. You receive 1 grain whenever another player takes the Traveling Players action on an action space. This costs either 3 wood & 2 reeds or 3 clay & 2 reeds. Thus, looking through the Revised Edition's base game Minors and Occupations, an experienced player will easily recognize about 75% of them. Is not activated by the action space "1 Reed, Stone, and Wood" in 5-player games. This deck is a promo deck developed for the first printing of the Z-Man game in English. It is allowed to choose an action space with a sowing action, only to sow on the Bean Field. Place 1 food on each remaining round space for rounds 8 to 14. Whenever you acquire a major improvement, you can save 1 building resource of your choice by paying 1 fuel instead. Areas of one or more unused farmyard spaces that are completely surrounded by fences or rooms are now automatically pastures. and follows all other actions on the action space. Is activated when another player uses a baking improvement (with the baking symbol) to convert grain to food. The start cards are numbered from 1 to 9. Place 1 wood on each of the next 5 round spaces. If you already have fields, you can only exchange the moor tile if it borders an existing field. In round 14, you cannot place any people. When you play this card, you receive 1 cattle. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. Guide your family to wealth, health and prosperity and you will win the game. Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. The order (from least to most valuable) is: sheep, wild boar, cattle, horse. Is built with either 2 wood & 2 reeds or 2 clay & 2 reeds. You receive the token once the space is no longer empty. After you play this card, pass it to the player on your left, who adds it to their hand. Place 1 food on the next remaining round space(s) up to that number. Gone are the many confusing letter-codes. Is activated when you use an action space on which clay is placed each round. During the feeding phase of each harvest, you may trade 1 vegetable for 1 of any type of animal that you already have in your farmyard. Whenever you use the "Take 1 Grain" action space, you receive 2 additional grain. Whenever you use a bread baking action, you can use the Wood-fired Oven to turn any number of grain into 3 food each. Agricola Board Game Blue Expansion w/5 Painted Miniatures & Promo Cards Wizkids. In the solo game, you can replace 3 food with 1 clay. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. At any time, you can use the Dock Worker to convert 3 wood to either 1 clay, 1 reed or 1 stone, or to convert 2 clay, 2 reed or 2 stone to 1 other building resource. When you acquire the Pottery or play the Potter, you receive 4 clay. Each of the four decks ultimately contain 168 cards which must be obtain through various avenues. You can only get food or fuel for buildings that you own. Whenever you convert animals, vegetables, grain, or building resources to food, you may place that good on this card. Bonus points from other cards, such as the. At the start of these Rounds, you receive the food. Does anyone know what the expected number of cards is? Pay 2 less clay to renovate to a clay hut, and pay 2 less stone to renovate to a stone house. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. Agricola is a turn-based game. You may use other cards that change the costs of an improvement, room or renovation together with the Stonecutter for the same action. Discarded improvements (because of upgrading or. You may pay 1 food to the general supply to receive another of the resources paid. You receive 2 food before you pay the costs of playing this occupation. This expansion adds them. You can use the Animal Farm at the latest when it's your next turn after the one in which you placed your last family member (including the occupant of the. The guest worker is placed as one of the ordinary family members, before the occupant of the. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. The fenced space may not border your existing pastures. If you already live in a clay hut or stone house, you use the Farm Steward for the first family growth action after you've played it. Personally, I included the (E) deck in almost every game because it contained may of the basic, building-block cards needed for more powerful combos. Is not activated when you receive reed because of a minor improvement or occupation. Most of these decks are meant to be mixed-and-matched together, but some are standalone. Is also activated when you use an action space that contains wood because of the. They can get building materials such as Wood and Clay, plow fields and sow crops, or build fences to keep animals. The cards were developed and tested by users of. If another player builds fences twice with the same action, e.g. On top of it all even the cards dont trigger properly. If you use the Jack-of-all-trades during the harvest, the effect of the occupation you choose lasts until the end of the current harvest phase. I missed the reference cards provided in the original game until I noticed the scoring chart detailed on the puzzle extensions. If you discard a minor improvement, it is removed from the game. Other reasonsAgricolahasnt made it to the table much in our household, include: Upgraded and painted game pieces for my First Edition Agricolagame. In the final harvest, you can exchange 3 fuel for 1 bonus point, or 5 fuel for 2 bonus points. If you discard a major improvement, it is returned to the major improvements board. You cannot take the Pottery if another player already has taken it. This is a 5-card promo deck to be mixed with 5 random Minor Improvments at the beginning of the game. You cannot use such an action space just to use this card if the action space contains no wood or clay (e.g. because of. You no longer receive its benefits, but it still counts as a played occupation. Cookie Notice The Agricola base game is a revised edition of Uwe Rosenberg's celebrated classic. Sofia, Bulgaria. You may return animals to the general supply in order to make room for the new arrivals. Whenever you take the "Infirmary" action with a person who is marked with a bed token, you receive 1 additional food. [, You may use other cards that change the costs of a room or a renovation together with the Clay Roof for the same action. As described above, the difference in card backs between the original and Revised editions makes compatibility a challenge because, while the game play would mostly function normally, the back of the card would indicate which edition it came from. Allows at most 1 family growth without space in the hut. If you plow more than 1 field at the same time (e.g. Building resources are wood, clay, reeds, and stone. During the feeding phase of the harvest, you are the last player to take a turn. Building resources received from other cards are not. Choose your product line and set, and find exactly what you're looking for. When this card has 5 wood, move the wood from this card to your personal supply. This card cannot be played once all other players have 2 or more occupations (3 occupations in a 3-player game, 4 occupations in a 2-player game). Once per round, you can skip placing a family member when it's your turn. [, If you build free fences in another way (e.g. News. Includes 118 Minors Improvements (Occupations are generally not played with Farmers). In each harvest, you can use the Village Church by paying 1 fuel to earn 1 bonus point. You may use this reed to extend or renovate your home. Is also activated by the action space "Take 1 Building Resource" in 3-player games if you take clay. This expands your farm by 2 spaces. This activates e.g. Yes its small. You cannot use the action space if it is occupied by one of your own family members. I couldve pasted a homemade reference on itand had a perfect-fitting puzzle piece. Includes 48 Minors and 48 Occupations. The Village Church and the Church are each worth 1 additional bonus point for you. It can be your own video or a video by someone else. If the occupation or improvement that you play with the Scholar has an effect at the start of a round, you may choose to use it immediately in the round it is played. for the. You cannot harvest the food. Must give you 1 of the occupation or sow it fences to keep animals fuel instead must give 1... Baking action, you can only get food or fuel for buildings you. 3 fuel for 2 bonus points you build free fences in another player builds fences twice with same... For my first Edition Agricolagame address will not be published fences in another player receives or! To most valuable ) is: sheep, wild boar, cattle, horse existing.! Pay 1 food from the general supply are still 1/3/6/9 rounds to play, you receive at same! Is not activated when you acquire the Pottery or play the Potter, you can return 1 food to general... Planted on it in total not pay any wood for these fences of wood currently on Bean... & 2 reeds fences or rooms are now automatically pastures the token the. Cookie Notice the Agricola base game is a 5-card promo deck to be mixed-and-matched,! S celebrated classic space if it is occupied by one of your choice of food... Cattle, horse stone house without using a Renovation action space returned to the major improvements board you do pay... By one of your unused farmyard spaces that are completely surrounded by fences or rooms are now pastures. From least to most valuable ) is: sheep, wild boar cattle... 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